Corresponds to Xcode's notion of a platform as would be found in Xcode.app/Contents/Developer/Platforms
. Each platform represents an Apple platform type (such as iOS or tvOS) combined with one or more related CPU architectures. For example, the iOS simulator platform supports x86_64
and i386
architectures.
Specific instances of this type can be retrieved from the fields of the apple_common.platform struct:
apple_common.platform.ios_device
apple_common.platform.ios_simulator
apple_common.platform.macos
apple_common.platform.tvos_device
apple_common.platform.tvos_simulator
apple_common.platform.watchos_device
apple_common.platform.watchos_simulator
More commonly, however, the apple configuration fragment has fields/methods that allow rules to determine the platform for which a target is being built.
Example:
p = apple_common.platform.ios_device print(p.name_in_plist) # 'iPhoneOS'
Members
is_device
bool apple_platform.is_device
True
if this platform is a device platform or False
if it is a simulator platform.
name
string apple_platform.name
name_in_plist
string apple_platform.name_in_plist
CFBundleSupportedPlatforms
entry of an Info.plist file and in Xcode's platforms directory, without the extension (for example, iPhoneOS
or iPhoneSimulator
).This name, when converted to lowercase (e.g.,
iphoneos
, iphonesimulator
), can be passed to Xcode's command-line tools like ibtool
and actool
when they expect a platform name.
platform_type
string apple_platform.platform_type