If you're new to Bazel, please start with the Building Android with Bazel tutorial.
Overview
Bazel can run in many different build configurations, including several that use
the Android Native Development Kit (NDK) toolchain. This means that normal
cc_library and cc_binary rules can be compiled for Android directly within
Bazel. Bazel accomplishes this by using the android_ndk_repository repository
rule.
Prerequisites
Please ensure that you have installed the Android SDK and NDK.
To set up the SDK and NDK, add the following snippet to your WORKSPACE:
android_sdk_repository(
name = "androidsdk", # Required. Name *must* be "androidsdk".
path = "/path/to/sdk", # Optional. Can be omitted if `ANDROID_HOME` environment variable is set.
)
android_ndk_repository(
name = "androidndk", # Required. Name *must* be "androidndk".
path = "/path/to/ndk", # Optional. Can be omitted if `ANDROID_NDK_HOME` environment variable is set.
)
For more information on the android_ndk_repository rule, see the Build
Encyclopedia entry.
Quick start
To build C++ for Android, simply add cc_library dependencies to your
android_binary or android_library rules.
For example, given the following BUILD file for an Android app:
# In <project>/app/src/main/BUILD.bazel
cc_library(
name = "jni_lib",
srcs = ["cpp/native-lib.cpp"],
)
android_library(
name = "lib",
srcs = ["java/com/example/android/bazel/MainActivity.java"],
resource_files = glob(["res/**/*"]),
custom_package = "com.example.android.bazel",
manifest = "LibraryManifest.xml",
deps = [":jni_lib"],
)
android_binary(
name = "app",
deps = [":lib"],
manifest = "AndroidManifest.xml",
)
This BUILD file results in the following target graph:

Figure 1. Build graph of Android project with cc_library dependencies.
To build the app, simply run:
bazel build //app/src/main:appThe bazel build command compiles the Java files, Android resource files, and
cc_library rules, and packages everything into an APK:
$ zipinfo -1 bazel-bin/app/src/main/app.apk
nativedeps
lib/armeabi-v7a/libapp.so
classes.dex
AndroidManifest.xml
...
res/...
...
META-INF/CERT.SF
META-INF/CERT.RSA
META-INF/MANIFEST.MFBazel compiles all of the cc_libraries into a single shared object (.so) file,
targeted for the armeabi-v7a ABI by default. To change this or build for
multiple ABIs at the same time, see the section on configuring the target
ABI.
Example setup
This example is available in the Bazel examples repository.
In the BUILD.bazel file, three targets are defined with the android_binary,
android_library, and cc_library rules.
The android_binary top-level target builds the APK.
The cc_library target contains a single C++ source file with a JNI function
implementation:
#include <jni.h>
#include <string>
extern "C"
JNIEXPORT jstring
JNICALL
Java_com_example_android_bazel_MainActivity_stringFromJNI(
JNIEnv *env,
jobject /* this */) {
std::string hello = "Hello from C++";
return env->NewStringUTF(hello.c_str());
}
The android_library target specifies the Java sources, resource files, and the
dependency on a cc_library target. For this example, MainActivity.java loads
the shared object file libapp.so, and defines the method signature for the JNI
function:
public class MainActivity extends AppCompatActivity {
static {
System.loadLibrary("app");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
// ...
}
public native String stringFromJNI();
}
Configuring the STL
To configure the C++ STL, use the flag --android_crosstool_top.
bazel build //:app --android_crosstool_top=target labelThe available STLs in @androidndk are:
| STL | Target label |
|---|---|
| STLport | @androidndk//:toolchain-stlport |
| libc++ | @androidndk//:toolchain-libcpp |
| gnustl | @androidndk//:toolchain-gnu-libstdcpp |
For r16 and below, the default STL is gnustl. For r17 and above, it is
libc++. For convenience, the target @androidndk//:default_crosstool is
aliased to the respective default STLs.
Please note that from r18 onwards, STLport and gnustl will be
removed,
making libc++ the only STL in the NDK.
See the NDK documentation for more information on these STLs.
Configuring the target ABI
To configure the target ABI, use the --fat_apk_cpu flag as follows:
bazel build //:app --fat_apk_cpu=comma-separated list of ABIsBy default, Bazel builds native Android code for armeabi-v7a. To build for x86
(such as for emulators), pass --fat_apk_cpu=x86. To create a fat APK for multiple
architectures, you can specify multiple CPUs: --fat_apk_cpu=armeabi-v7a,x86.
If more than one ABI is specified, Bazel will build an APK containing a shared object for each ABI.
Depending on the NDK revision and Android API level, the following ABIs are available:
| NDK revision | ABIs |
|---|---|
| 16 and lower | armeabi, armeabi-v7a, arm64-v8a, mips, mips64, x86, x86_64 |
| 17 and above | armeabi-v7a, arm64-v8a, x86, x86_64 |
See the NDK docs for more information on these ABIs.
Multi-ABI Fat APKs are not recommended for release builds since they increase the size of the APK, but can be useful for development and QA builds.
Selecting a C++ standard
Use the following flags to build according to a C++ standard:
| C++ Standard | Flag |
|---|---|
| C++98 | Default, no flag needed |
| C++11 | --cxxopt=-std=c++11 |
| C++14 | --cxxopt=-std=c++14 |
For example:
bazel build //:app --cxxopt=-std=c++11Read more about passing compiler and linker flags with --cxxopt, --copt, and
--linkopt in the User Manual.
Compiler and linker flags can also be specified as attributes in cc_library
using copts and linkopts. For example:
cc_library(
name = "jni_lib",
srcs = ["cpp/native-lib.cpp"],
copts = ["-std=c++11"],
linkopts = ["-ldl"], # link against libdl
)
Integration with platforms and toolchains
Bazel's configuration model is moving towards
platforms and
toolchains. If your
build uses the --platforms flag to select for the architecture or operating system
to build for, you will need to pass the --extra_toolchains flag to Bazel in
order to use the NDK.
For example, to integrate with the android_arm64_cgo toolchain provided by
the Go rules, pass --extra_toolchains=@androidndk//:all in addition to the
--platforms flag.
bazel build //my/cc:lib \
--platforms=@io_bazel_rules_go//go/toolchain:android_arm64_cgo \
--extra_toolchains=@androidndk//:allYou can also register them directly in the WORKSPACE file:
android_ndk_repository(name = "androidndk")
register_toolchains("@androidndk//:all")
Registering these toolchains tells Bazel to look for them in the NDK BUILD
file (for NDK 20) when resolving architecture and operating system constraints:
toolchain(
name = "x86-clang8.0.7-libcpp_toolchain",
toolchain_type = "@bazel_tools//tools/cpp:toolchain_type",
target_compatible_with = [
"@platforms//os:android",
"@platforms//cpu:x86_32",
],
toolchain = "@androidndk//:x86-clang8.0.7-libcpp",
)
toolchain(
name = "x86_64-clang8.0.7-libcpp_toolchain",
toolchain_type = "@bazel_tools//tools/cpp:toolchain_type",
target_compatible_with = [
"@platforms//os:android",
"@platforms//cpu:x86_64",
],
toolchain = "@androidndk//:x86_64-clang8.0.7-libcpp",
)
toolchain(
name = "arm-linux-androideabi-clang8.0.7-v7a-libcpp_toolchain",
toolchain_type = "@bazel_tools//tools/cpp:toolchain_type",
target_compatible_with = [
"@platforms//os:android",
"@platforms//cpu:arm",
],
toolchain = "@androidndk//:arm-linux-androideabi-clang8.0.7-v7a-libcpp",
)
toolchain(
name = "aarch64-linux-android-clang8.0.7-libcpp_toolchain",
toolchain_type = "@bazel_tools//tools/cpp:toolchain_type",
target_compatible_with = [
"@platforms//os:android",
"@platforms//cpu:aarch64",
],
toolchain = "@androidndk//:aarch64-linux-android-clang8.0.7-libcpp",
)
How it works: introducing Android configuration transitions
The android_binary rule can explicitly ask Bazel to build its dependencies in
an Android-compatible configuration so that the Bazel build just works without
any special flags, except for --fat_apk_cpu and --android_crosstool_top for
ABI and STL configuration.
Behind the scenes, this automatic configuration uses Android configuration transitions.
A compatible rule, like android_binary, automatically changes the
configuration of its dependencies to an Android configuration, so only
Android-specific subtrees of the build are affected. Other parts of the build
graph are processed using the top-level target configuration. It may even
process a single target in both configurations, if there are paths through the
build graph to support that.
Once Bazel is in an Android-compatible configuration, either specified at the top level or due to a higher-level transition point, additional transition points encountered do not further modify the configuration.
The only built-in location that triggers the transition to the Android
configuration is android_binary's deps attribute.
For example, if you try to build an android_library target with a cc_library
dependency without any flags, you may encounter an error about a missing JNI
header:
ERROR: project/app/src/main/BUILD.bazel:16:1: C++ compilation of rule '//app/src/main:jni_lib' failed (Exit 1)
app/src/main/cpp/native-lib.cpp:1:10: fatal error: 'jni.h' file not found
#include <jni.h>
^~~~~~~
1 error generated.
Target //app/src/main:lib failed to build
Use --verbose_failures to see the command lines of failed build steps.
Ideally, these automatic transitions should make Bazel do the right thing in the
majority of cases. However, if the target on the Bazel command-line is already
below any of these transition rules, such as C++ developers testing a specific
cc_library, then a custom --crosstool_top must be used.
Building a cc_library for Android without using android_binary
To build a standalone cc_binary or cc_library for Android without using an
android_binary, use the --crosstool_top, --cpu and --host_crosstool_top
flags.
For example:
bazel build //my/cc/jni:target \
--crosstool_top=@androidndk//:default_crosstool \
--cpu=<abi> \
--host_crosstool_top=@bazel_tools//tools/cpp:toolchainIn this example, the top-level cc_library and cc_binary targets are built
using the NDK toolchain. However, this causes Bazel's own host tools to be built
with the NDK toolchain (and thus for Android), because the host toolchain is
copied from the target toolchain. To work around this, specify the value of
--host_crosstool_top to be @bazel_tools//tools/cpp:toolchain to
explicitly set the host's C++ toolchain.
With this approach, the entire build tree is affected.
These flags can be put into a bazelrc config (one for each ABI), in
project/.bazelrc:
common:android_x86 --crosstool_top=@androidndk//:default_crosstool
common:android_x86 --cpu=x86
common:android_x86 --host_crosstool_top=@bazel_tools//tools/cpp:toolchain
common:android_armeabi-v7a --crosstool_top=@androidndk//:default_crosstool
common:android_armeabi-v7a --cpu=armeabi-v7a
common:android_armeabi-v7a --host_crosstool_top=@bazel_tools//tools/cpp:toolchain
# In general
common:android_<abi> --crosstool_top=@androidndk//:default_crosstool
common:android_<abi> --cpu=<abi>
common:android_<abi> --host_crosstool_top=@bazel_tools//tools/cpp:toolchain
Then, to build a cc_library for x86 for example, run:
bazel build //my/cc/jni:target --config=android_x86In general, use this method for low-level targets (like cc_library) or when
you know exactly what you're building; rely on the automatic configuration
transitions from android_binary for high-level targets where you're expecting
to build a lot of targets you don't control.